New Level Package

All new level design! During the last two months we have developed a new puzzle flow for our first five introduction levels. This change was motivated by the results of our last testing session and the wish to implement more narrative elements. The new levels now have distinct atmospheric sub-themes and contain event scenarios that are used to give more details about Clark’s motivation and the background of his world.

THEME A-1 Nightshift:

  1. Level_01 Tutorial Move Controls & Basic Box Interaction: As Clark messed up his daily work he is now forced to do a nightshift. An overseer-bot commands him to search the basement for some machine parts and bring them back to the central conveyer room. The puzzles allow the player to learn the basic movement controls and to complete some simple tasks by putting heavy  boxes on switches.
  2. Level_02 Tutorial Energy Flow: The second part of the nightshift tutorial  explains the factorys basic energy system. The player (hopefully) will understand how switches power susequent factory elements. Each puzzle is based on the major goal to connect the energy wires in order to activate the interactive elements of the next puzzle. Clarks actions power up the factory. The glowing energy wires serve as a guiding system and core game mechanic.

THEME A-2 Crazy Factory:

  1. Level_03 Junkyard-Bar: As dawn approaches Clark enters the main production facility and receives his daily task. He is asked to visit the junkyard-bar where a drunken (broken) drone needs to be picked up. Unfortunately the way to the bar proves to be rather dangerous as the whole factory suffers from the carelessness of the partying worker-bots. Clark has to avoid all kinds of industrial accidents: hot laser beams, exploding drones …
  2. Level_04  Drone Repair: The broken drone now has to be carried to the drone repair station. This makes passing through the dangers of the chaotic factory even more dangerous: Avoiding oscillating laser beams and solving spacial puzzles becomes more difficult as Clark not only has to protect himself but also the drone. Thanks god that this liddle bugger is broken and does not run around headlessly.
  3. Level_05 Drone On Rails: Did I say, the drone does not run around? Well as it is now repaired it does … and the unfortunate Clark has to escort her to the drone socket room. The only way to achieve this task is to put the drone to an automatic guide system. As long as the drone has the right program it will stick to the rails and walk on a fixed path. However this path is not save either. Clark needs to remove certain dangers in time in order to allow the drone to pass.

SHUTDOWN: When Clark finally arrive at the socket chamber, he witnesses the arrival of  evil cleansing-bots. The Main-CPU has desided to make an end to the chaotic and inefficient production facility. All lazy drones and worker-bots will be exterminated and replaced. Wait, what about Clark?

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